I’m a 3D artist with over 6 years of experience creating assets for games and various platforms. I love bringing ideas to life through modeling, sculpting, texturing, and rendering. My toolkit includes Maya, ZBrush, and Substance Painter, and I’m always eager to learn new software. I specialize in optimizing assets for mobile and real-time use, balancing visual quality with performance. Whether it’s crafting detailed environments or memorable characters, I enjoy tackling